#include<iostream>
#define setColor(x) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), x)
using namespace std;
Game::Game(int hig, int wid, int gameMode)){
    frame = 0;
    hight = hig;
    width = wid;
    mode = gameMode;
}
Game::~Game(void){}
Game::getFrame(void){
    return frame;
}
void Game::drawFrame(void){

}
void Game::initFrame(void){

}

void Game::goto_xy(int _x, int _y) {
    HANDLE hout;
    hout = GetStdHandle(STD_OUTPUT_HANDLE);
    COORD pos = {_x, _y};
    SetConsoleCursorPosition(hout, pos);
}
int Game::getHig(void){
    return hight;
}
int Game::getWid(void){
    return width;
}
